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Bonuslar

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Bonuses

You can insert 7 bonuses beside the basic bonuses. If an item has a certain attribute, then the first five bonuses can not contain the same bonus. For example: an item has ’power against half-human’ bonus as basic bonus, you can not insert another ’power against half-human ’ bonus into the bonus slots 1-5. Exception from this rule: HP bonus which you can insert into the first 5 bonus slots even if the given item contains it as a basic bonus, furthermore you can insert the ‘half-human’ bonus into the Master, GrandMaster and Divine weapons. In the premium bonus (bonus 6-7) can contain the basic bonuses of the item.

Insert bonuses into the equipments:

Bonus 1-4 Adder 1 4 hozzáadó.png is required to insert the first 4 bonuses into an equipment. The insertion is always successful.
To insert the 5th bonus into an item, you need a Bonus 5 Adder. 5.hozzáadó.png
You can insert the 5th bonus into an item, if the item has already 4 bonuses. The insertion is always successful.
You can change the first 5 bonuses with the help of the Bonus 1-5 Changer. 1 5 csere.png
The bonus 6 and 7 are the premium bonuses. You need a Bonus 6-7 Adder Prémium hozzáadó.png to insert these bonuses to an item. The insertion is always successful.
You can change the bonus 6-7 with the Bonus 6-7 Changer. Prémium csere.png

Possible bonuses for the equipments and their maximum values

Possible bonuses for weapons and their maximum values:
Power against: Resistance - defence Other:
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • None
  • Vitality +10
  • Intelligence +10
  • Strength +10
  • Dexterity +10
  • Attack Speed 10%
  • Poison Chance 10%
  • Stun Chance 10%
  • Slowing Chance 10%
  • Crit Chance 10%
  • Penetrate Chance 10%
  • HP Stealing 10%
  • Spell Speed10%
Possible bonuses for armours and their maximum values:
Power against Resistance - defence Other
  • None
  • Magic Resist 20%
  • Sword Defence 20%
  • Twohand Defence 20%
  • Dagger Defence 20%
  • Fan Defence 20%
  • Staff Defence 20%
  • Arrow Defence 20%
  • Physical Defence 20%
  • HP +6000
  • Attack Speed 10%
  • HP reg 10%
  • HP Stealing 10%
  • Spell Speed 10%
Possible bonuses for helmets and their maximum values:
Power against Resistance - defence Other
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • Magic Resist 20%
  • Physical Defence 20%
  • Attack Speed 10%
  • HP reg 10%
  • Poison Chance 10%
  • Stun Chance 10%
  • Slowing Chance 10%
Possible bonuses for earrings and their maximum values:
Power against Resistance - defence Other
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • Poison Resist 10%
  • Sword Defence 20%
  • Twohand Defence 20%
  • Dagger Defence 20%
  • Fan Defence 20%
  • Staff Defence 20%
  • Arrow Defence 20%
  • Movement Speed 10%
Possible bonuses for bracelets and their maximum values:
Power against Resistance - defence Other
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • Magic Resist 20%
  • Physical Defence 20%
  • HP +6000
  • Mana +1000
  • Penetrate Chance 10%
Possible bonuses for shields and their maximum values:
Power against Resistance - defence Other
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • Stun Resist 10%
  • Slow Resist 10%
  • Vitality +10
  • Intelligence +10
  • Strength +10
  • Dexterity +10
  • Block Physical Attack 10%
  • Chance to Reflect Physical Attack 10%
  • Evasion Chance 10%
Possible bonuses for shoes and their maximum values:
Power against Resistance - defence Other
  • None
  • Sword Defence 20%
  • Twohand Defence 20%
  • Dagger Defence 20%
  • Fan Defence 20%
  • Staff Defence 20%
  • Arrow Defence 20%
  • HP +6000
  • Mana +1000
  • Attack Speed 10%
  • Crit Chance 10%
  • Stun Chance 10%
  • Slowing Chance 10%
Possible bonuses for necklaces and their maximum values:
Power against Resistance - defence Other
  • None
  • Sword Defence 20%
  • Twohand Defence 20%
  • Dagger Defence 20%
  • Fan Defence 20%
  • Staff Defence 20%
  • Arrow Defence 20%
  • HP +6000
  • Mana +1000
  • Attack Speed 10%
  • Crit Chance 10%
  • Stun Chance 10%
  • Slowing Chance 10%

Possible values

Bonus
Possible values
Total maximum
  • HP reg
  • Poison Chance
  • HP Stealing
  • Spell Speed
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 20%
  • Power against Halfhuman 10%
  • Power against Animals 10%
  • Power against Orc 10%
  • Power against Ezoteric 10%
  • Power against Undead 10%
  • Power against Demon 10%
  • Attack Speed
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 50%
  • Slowing Chance
  • Stun Chance
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 40%
  • Block Physical Attack
  • Chance to Reflect Physical Attack
  • Movement Speed
  • Poison Resist
  • Penetrate Chance
  • Evasion Chance
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 10%
  • Crit Chance
1%, 2%, 3%, 4%, 5%, 6%, 7%, 8%, 9%, 10% 30%
  • VIT
  • INT
  • STR
  • DEX
+1, +2, +3, +4, +5, +6, +7, +8, +9, +10 +20
  • Max HP
+600, +1200, +1800, +2400, +3000, +3600, +4200, +4800, +5400, +6000 +24000
  • Max MP
+100, +200, +300, +400, +500, +600, +700, +800, +900, +1000 +1000
  • Sword Defence
  • Twohand Defence
  • Dagger Defence
  • Fan Defence
  • Staff Defence
  • Arrow Defence
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 80%
  • Physical Defence
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 60%
  • Magic Resist
2%, 4%, 6%, 8%, 10%, 12%, 14%, 16%, 18%, 20% 60%
  • The maximum values per bonuses. The basic bonuses of some weapons and properties of other equipments do not count, only the insertable bonuses!

Premium bonuses: 6th and 7th bonus

Bonus Possible values Total maximum
HP +4000 +32000
Mana +500 +4000
VITality +5 +40
INTelligence +5 +40
STRength +5 +40
DEXterity +5 +40
Attack speed +5% +40%
Movement speed +5% +40%
Power against Warrior +5% +40%
Power against Ninja +5% +40%
Power against Petrun +5% +40%
Power against Shaman +5% +40%
Power against Monster +5% +40%
Warrior Defence +7,5% +60%
Ninja Defence +7,5% +60%
Petrun Defence +7,5% +60%
Shaman Defence +7,5% +60%
Monster Defence +2,5% +20%

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